When I returned to the castle later in the '90s, everything was different - the environment was open and interconnected, you weren't playing a Belmont any more and there was definitely no clock demanding you had to be anywhere at any specific time. When I left Castlevania in the early '90s, it was still a linear adventure - a whip-cracking Belmont hunting Dracula through straightforward, timed stages that had a defined beginning and end. Because hey, Nintendo loyalist or not, everybody picked up a PlayStation controller for that one.Ĭastlevania: Rondo of Blood is like the missing link between those two eras of the brand. After that first super sequel, though, I lost track of the franchise - it deviated a bit to the handhelds and the Genesis for a few years - and then I finally jumped back on board for Castlevania: Symphony of the Night. Like many young Nintendo loyalists in the late '80s and early '90s, I followed the Castlevania series through its first four installments on the NES and SNES - playing through and loving every minute of the original, Simon's Quest, Dracula's Curse and Super Castlevania IV.
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